]
Bela Ban commented on JGRP-2218:
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Hi Sanne,
I was referring to this specific case where using an interface or abstract base class
doesn't make a difference: both are 40 bytes (1 byte loss for alignment padding). IMO
there are other criteria (extensibility for instance) which are more important in deciding
which one to use.
I'll look into these, but for now I'm focusing on whether to use different types
of messages rather than the same message with different types of payloads. I'm curious
to see what the diff in memory allocation and performance is...
Re normalizing: yes, the tests were both run for exactly 60s after a warmup of 180s.
New payload interface
---------------------
Key: JGRP-2218
URL:
https://issues.jboss.org/browse/JGRP-2218
Project: JGroups
Issue Type: Feature Request
Reporter: Bela Ban
Assignee: Bela Ban
Fix For: 5.0
Attachments: jgrp-2218.jfr, master.jfr
h3. Goal
Change payload in {{Message}} from byte[] arrays to a {{Payload}} interface which can
have multiple implementations.
h3. Reason
Currently, having to pass a byte[] array to a message leads to unnecessary copying:
* When an application has a ref to an NIO (direct) {{ByteBuffer}}, the bytes in the byte
buffer have to be copied into a byte[] array and then set in the message
* When the application sends around byte[] arrays, but also wants to add some additional
metadata, e.g. type (1000-byte requests/responses), it needs to create a new byte[] array
of (say) 1001 bytes and copy the data (1000 bytes) plus the request type (1 byte) into the
new copy. Example: {{MPerf}} and {{UPerf}}
* When an object has to be sent (e.g. in Infinispan), the object has to be marshalled
into a byte[] array (first allocation) and then added to the message. With the suggested
{{ObjectPayload}} (below), marshalling of the object would occur late, and it would be
marshalled directly into the output stream of the bundler, eliminating the byte[] array
allocation made by the application.
h3. Design
Instead of copying, the application creates an instance of {{Payload}} and sets the
payload in {{Message}}. The {{Payload}} is then passed all the way down into the transport
where it is marshalled and sent. There can be a number of payload implementations, e.g.
* {{ByteArrayPayload}}: wraps a byte[] array with an offset and length
* {{NioDirectPayload}}: wraps an NIO direct {{ByteBuffer}}
* {{NioHeapPayload}}: wraps an NIO heap-based {{ByteBuffer}}
* {{CompositePayload}}: wraps multiple Buffers. E.g. type (1 byte) and data (1000 bytes)
as described above
* {{IntPayload}}: a single integer
* {{ObjectPayload}}: has an Object and a ClassLoader (for reading), plus a Marshaller
which know how to marshal the object, this allows for objects to be passed in payloads and
they're only marshalled at the end (transport).
* {{PartialPayload}}: a ref to a {{Payload}}, with an offset and length
* {{InputStreamPayload}}: has a ref to an input stream and copies data from input- to
output stream when marshalling
The {{Payload}} interface has methods:
* {{size()}}
* {{writeTo(DataOutput)}}
* {{readFrom(DataInput)}}
* {{getInput()}}: this provides a {{DataInput}} stream for reading from the underlying
payload
and possibly also
* {{acquire()}} and
* {{release()}} (for ref-counting)
* {{copy()}}
Each payload impl has an ID and it should be possible to register new impls. A
{{PayloadFactory}} maintains a mapping between IDs and impl classes.
When marshalling a {{Payload}}, the ID is written first, followed by the payload's
{{writeTo()}} method. When reading payloads, the {{PayloadFactory}} is used to create
instances from IDs.
h4. Fragmentation
When fragmenting a buffer, the fragments are instances of {{PartialPayload}} which
maintains an offset and length over an underlying payload. When marshalling a
{{PartialPayload}}, only the part between offset and offset+length is written to the
output stream.
For fragmentation, method {{size()}} is crucial to determine whether a payload needs to
be fragmented, or not. If, for example, a payload (e.g. an {{ObjectPayload}}) cannot
determine the correct size, it may return {{-1}}. This leads to the {{ObjectPayload}}
getting marshalled right away and getting wrapped into a {{ByteArrayPayload}}. So if
{{size()}} cannot be determined, we have exactly the same behavior as what's currently
done.
h4. Reference counting
If we implement ref-counting, then payloads can be reused as soon as the ref-count is 0.
For example, when sending a message, the payload's ref-count could be incremented by
the app calling {{acquire()}}. (Assuming the message is a unicast message), {{UNICAST3}}
would increment the count to 2. This is needed because {{UNICAST3}} might have to
retransmit the message if it was lost on the network, and meanwhile the payload cannot be
reused (changed). The app calls {{release()}} when the {{JChannel.send()}} call returns,
but the payload cannot be reused until {{UNICAST3}} calls {{release()}} as well. This will
happen when an {{ACK}} for the given message has been received.
h4. Payload factory
When a request is received, the buffer is created from the bytes received on the network,
based on the ID. This should be done by asking a {{PayloadFactory}} component for a new
buffer. A naive implementation might create a new buffer every time, but a more
sophisticated one might use a pool of payloads.
The {{PayloadFactory}} instance could be replaced by one's own implementation; this
allows for an application to control the lifecycle of payloads: thus the creation of
buffers by the application and of payloads received over the network can be controlled by
the same payload management impl.
h4. Symmetry
When sending a {{CompositePayload}} of a 500 byte {{ByteArrayPayload}} and a 1000 byte
{{NioDirectPayload}}, would we want to also get the same {{CompositePayload}} consisting
of 2 payloads on the receiver side, or would we want to combine the 2 payloads into one
and make the 2 payloads refer to the same combined byte[] array (or NIO buffer)? Should
this be made configurable?
h4. ObjectPayload
If ObjectPayload cannot determine the size of the serialized data, it should return
{{-1}}. This means that {{Message.setPayload(ObjectPayload)}} would right away serialize
{{ObjectPayload}} into {{ByteArrayPayload}}.
This means we do have the {{byte[]}} array creation (same as now), but for object
payloads which do implement {{size()}} correctly, we could still do late serialization.
h5. ObjectPayload and fragmentation
{{FRAG3}} could decorate {{ObjectPayload}} with a fragmentation payload, which generates
fragments on serialization and sends them down the stack.
h4. Misc
* Since this issue includes API changes, the version will be 5.0