On 01/28/2014 11:41 AM, Lucas Holmquist wrote:
On Jan 28, 2014, at 11:01 AM, Summers Pittman
<supittma(a)redhat.com> wrote:
> On 01/28/2014 10:58 AM, Lucas Holmquist wrote:
>> On Jan 28, 2014, at 10:54 AM, Summers Pittman <supittma(a)redhat.com> wrote:
>>
>>> On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
>>>> On Jan 28, 2014, at 10:30 AM, Summers Pittman <supittma(a)redhat.com>
wrote:
>>>>
>>>>> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
>>>>>> yup, this is another Data Sync thread,
>>>>>>
>>>>>>> From a client side perspective, i have concerns that there
is still not a clear direction yet.
>>>>>> I know there are multiple ideas floating around on what our model
should be, i'm all for choice, but what about deciding on 1 model to get started
with. Then later once we have this nailed down, we can have other "adapters"
with different models perhaps
>>>>> All the data model is is an envelope of sync metadata around an
object
>>>>> right?
>>>> right
>>>>
>>>>> We also need to think about the API and server/client protocol as
well.
>>>>>
>>>>> I think that for sync 1.0 we could focus on the following behavior
(it
>>>>> worked for my demos at least)
>>>>>
>>>>> 1. We have a Sync factory similar to Pipeline, Authenticator,
>>>>> Registrar, and KeyService.
>>>>> 2. The Sync factory consumes/manages Synchronizer instances.
>>>>> 3. AG Synchronizer listens for sync messages using UnifiedPush
endpoints.
>>>> i thought for a 1.0 we weren't thinking about "realtime"
>>> When I hear realtime I think sub 100 ms updates to all clients. (think
>>> gaming)
>>>
>>> What I thought we were going for was something closer to email. The
>>> data gets changed and at some point in the future the client knows. More
>>> specifically, the thing the ONE thing that makes sync special is it is a
>>> push instead of poll implementation.
>> this makes sense, but i guess it would be push when available. thinking web and
crappy web socket support( dang you carriers )
> Right. I'm not saying lets do something complicated. I'm saying lets
> use GCM, iOS CM, and simple push to send notifications to tell the
> client something. In simplePush case it is "this data changed, get the
> new stuff and update yourself". In Android and iOS case it may be that
> or it may be "here is new data".
>
> In general, I am fine for getting a message saying something like
> Documents/Schedules/1/${revision}. Then I can check my revisions, fetch
> data if necessary, update my local data, and send any updates. That
> SHOULD (I think) be doable with simplepush as well right?
not sure how i feel about using "push"( APNS, GCM, SimplePush ) stuff for
sync.
then we are relying on these 3rd party services,
That is a valid concern.
I think making our entire sync product based on polling is a bad thing.
(Battery, performance, etc etc etc).
I think making sync based on TCP sockets/WebSockets/SockJS is a good
thing, but it is past 1.0
I think making our sync product demand proprietary technology is a bad
thing, but I don't know of a service which is as easy as APNS or GCM for
iOS and Android devs.
>>>>> 4. AG Synchronizer sends sync messages using Pipes
>>>>> 5. AG Synchronizer holds local data in a store
>>>>>
>>>>> 6. When AGSynchronizer gets a message it is responsible for
updating
>>>>> the Store and then notifying code listing for updates OR for
notifying
>>>>> the code that an error has occurred and needs to be addressed.
>>>>>
>>>>> 7. When the developer updates data in the store, the synchronizer
>>>>> should package that data and send it to the server. The synchronizer
is
>>>>> responsible for error handling, retrying, back-off, etc.
>>>>>
>>>>> 8. We should include multiple synchronizer implementations to deal
with
>>>>> multiple very simple use cases which involve legacy systems. (For
>>>>> instance polling to load static data on a schedule.)
>>>>>
>>>>> Thoughts? Tomatoes?
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