Might be another topic, not sure. Did you get a chance to look at this
--
"The measure of a man is what he does with power" - Plato
-
@abstractj
-
Volenti Nihil Difficile
On Tuesday, April 9, 2013 at 2:32 PM, Bruno Oliveira wrote:
Hi Matthias, for the authentication method let me know if some of
those workflows works for you
https://developers.google.com/accounts/docs/OAuth2?
For encryption I'm working on ECDH
(
http://en.wikipedia.org/wiki/Elliptic_curve_Diffie%E2%80%93Hellman) but if you're in
hurry we can stick with AES only (if you really want some encryption).
I'll be working on a bare minimum crypto specification (suggestion) for the client
side, but words don't compile. So I've been testing it before.
--
"The measure of a man is what he does with power" - Plato
-
@abstractj
-
Volenti Nihil Difficile
On Tuesday, April 9, 2013 at 1:20 PM, Matthias Wessendorf wrote:
>
>
>
> On Tue, Apr 9, 2013 at 5:53 PM, Matthias Wessendorf <matzew(a)apache.org
(mailto:matzew@apache.org)> wrote:
> >
> >
> >
> > On Tue, Apr 9, 2013 at 4:47 PM, Matthias Wessendorf <matzew(a)apache.org
(mailto:matzew@apache.org)> wrote:
> > >
> > > Hi,
> > >
> > >
> > > as you know the unified push server has a 'registration' component
(see here (
https://gist.github.com/matzew/69d33a18d4fac9fdedd4) for details; see here
(
https://gist.github.com/matzew/2da6fc349a4aaf629bce) for REST APIs) which does the
following:
> > >
> > > app registration and adding multiple variations
> > > registration of an installation, submitted from the device
> > >
> > >
> > > There are different roles (as also discussed in the above links).... The
"app registration" functionality can be only achieved by something like an
"admin";
> > >
> > >
> > > The admin can create a logical app construct on the server ( Sport News
mobile ), which has different variations:
> > >
> > > free for iOS/Android (no user required, everybody can install the app)
> > > paid (same, for both: iOS/Android): User is required, since they pay for
extra, exclusive content
> > >
> > >
> > > Now.... the "logical" app construct on the server get's some
ID, when the app has been registered... (similar for each of the variants: iOS/iOS-paid
etc...)
> > >
> > >
> > > This part of the registration needs to be protected, very well (e.g.
OAuth); just thinking out loud.... But yeah... only users, with the proper rights should
be able to register (update/delete) apps here!!!
> > >
> > > Device/Installation registration
> > >
> > > However, the other part of the registration (when an installation, from a
device, tries to register itself for wanting to receive messages), may be a little more
"weak"...
> > >
> > >
> > > Scenario:
> > >
> > > Someone downloads the free iOS app:
> > > once he launches the app and he agrees on receiving push messages
> > > Now... the app should send the generated token (generated by the actual
Push Network), to the registration server... (otherwise it can't receive push messages
:-) ).
> > >
> > >
> > > So...... the following information needs to be available.... so that the
mobile dev. for the free iOS app can register the token with the server:
> > >
> > > APP ID (+ mobile-variant ID)
> > >
> > >
> > > Yes, the IDs are needed.... in order to tell the "registration
server": Hey, this installation for XYZ wants to receive messages.....
> > >
> > >
> > > So, the iOS (client SDK) code could look like:
> > >
> > > - (void)application:(UIApplication *)application
didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken { NSURL *serverURL
= [NSURL URLWithString:@"http://pusher.server.com/registry/device/"]; PushClient
*pclient = [PushClient appID:@"1234" mobileID:@"456454"]; [pclient
registerDeviceToken:deviceToken withServer:serverURL success:^(id responseObject) {
NSLog(@"Registration Success: %@", responseObject); } failure:^(NSError *error)
{ NSLog(@"Registration Error: %@", error); }]; }
> > >
> > >
> > > The code above would be used by some customer/user, when they register
their app with their running version, of our Unified Push server..... Not sure.... are we
concerned about the keys are compiled into the actual app, that everybody could download
from the app store ?
> >
> >
> >
> > Others do similar, requiring some sort of "API KEY" (similar to our
appID/MobileID pair) being submitted when registering a specific device/installation.
> >
> > That said, without these IDs/Keys.... you can't register an app...
>
>
> perhaps this app/mobile app thing can be used + a "private key" (e.g. for
the admin/developer....) and internally we issue some OAuth req., for the registration?
>
>
> I guess.... we should do/recommend some sort of encryption here.... since these keys
are compiled into the app.......
>
> hrm...
>
> >
> > NOTE: the appID/mobileID keys are generated by our server, when an
admin/developer creates the logical construct of an app, on the server...
> >
> >
> >
> > >
> > > We really can't issue a login in the above case, since there may be no
user..... and even if the paid app, requires a user..... someone can still first buy the
app, and after installation decide to register a new user, from the app...... so the above
code is still executed BEFORE the user decides to active/register his account...
> > >
> > >
> > > Matthias
> > >
> > >
> > > --
> > > Matthias Wessendorf
> > >
> > > blog:
http://matthiaswessendorf.wordpress.com/
> > > sessions:
http://www.slideshare.net/mwessendorf
> > > twitter:
http://twitter.com/mwessendorf
> >
> >
> >
> >
> >
> >
> > --
> > Matthias Wessendorf
> >
> > blog:
http://matthiaswessendorf.wordpress.com/
> > sessions:
http://www.slideshare.net/mwessendorf
> > twitter:
http://twitter.com/mwessendorf
>
>
>
>
>
> --
> Matthias Wessendorf
>
> blog:
http://matthiaswessendorf.wordpress.com/
> sessions:
http://www.slideshare.net/mwessendorf
> twitter:
http://twitter.com/mwessendorf
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