I understand that shadow facts are created once during building.
Still, the application crashes in less than a minute when shadow facts
are enabled and it runs for hours when they are disabled.
I was assuming it to be related to a corrupted data structure that leaks.
Can you think of such a case?
Are there any limitations for shadow facts (besides them being final)?
On 10/8/07, *Mark Proctor* < mproctor(a)codehaus.org
<mailto:mproctor@codehaus.org>> wrote:
s erel wrote:
> Hello,
>
> I've posted before regarding this issue.
> We currently evaluating drools 4.01 for our project. We've
> noticed that the perm gen space grows at a rapid rate and that
> eventually results
> in a OOM. When shadow facts are disabled, the problem seems to go
> away (or at least not as noticeable as before).
>
> Any ideas?
> What is the effect of a shadowed object which itself contains
> complex objects that are also involved in a pattern (through
> inline eval)?
when the system encounters a new Class, and shadow is enabled, it
generates a proxy to that class - however this is a one time
operation. The only way that shadow proxies would continue to be
created would be if you where continually creating or loading new
classes or redefinitions of the old classes.
>
>
>
>
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