OK, but can you state this in terms of values of the Facts/Events used in
the game?
Especially the second one! The 10d threshold looks OK. (But what's the rate
of
expected events per time unit contributing to this threshold. Are you
prepared to
hold them for a duration of 10d?)
-W
On 25 September 2012 18:14, thano <asimoon(a)gmail.com> wrote:
Many thanks for your reply.
This is simply to demonstrate the usage of threshold pattern. This should
be
triggered when there is sudden increase in the number of requests (Probable
an alert from an external module to run the pattern). It would be nice if
we
keep the threshold, days and time variable and as generic as possible.
Could
you please look into the code for me and make suggestions/corrections.
thanks again
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