Thanks Arjun.
"you may be using the same object in all your rules; so the theoretical
ReteOO performance goes for a toss coz it does branch the tree based on
object type." it is interesting to know this point. I didn't know that also
affects performance.
Yes. I use same object in most of the rules. But If you have to really apply
your rules on the same object and object remodeling is not an option, no
there options for performance tuning?
Thanks again.
Arjun Dhar wrote:
I dont see any mention of the rules themselves in this thread.
Check if you are using a lot of "evals" and also you may be using the same
object in all your rules; so the theoretical ReteOO performance goes for a
toss
coz it does branch the tree based on object type.
If the above is what your rules look like; you know whats wrong. Re model
the
object model and re mode the rules... "yeah just do everything, thanks
that
helps man"!!! :)
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