sorry i'm a bit slow here but could someone show (pseudo) code for how the new
approach would look like versus before?
Here is what I remember being used to (approximately from memory):
PersistentClass pc = new PersistentClass();
pc.setEntityName("org.model.Customer");
pc.setTable(new Table("CUSTOMER"))
Property p = new Property("name");
Value v = new SimpleValue();
v.setColumn("NAM");
p.setValue(v);
pc.addProperty(p);
What's the new approach for something like that?
/max
On Jun 23, 2011, at 20:45, Gail Badner wrote:
1) is very much how I envisioned the state objects to be used (e.g.,
data processed from a particular source that initializes an implementation of a common
"state" interface).
I like what you proposed for 2), however I would like to see bindings that are immutable,
at least after being built. I really dislike having setters available when the session
factory is being built.
In addition, I'd like to suggest that state APIs be defined and bound according to
use case. From what I have seen, is not very difficult to determine the use case given the
data. IMO, dealing with one use case at a time would make the processing code
straightforward and easier to maintain.
As an example, I've listed the different types of composite IDs in
http://opensource.atlassian.com/projects/hibernate/browse/HHH-6234 . The old HbmBinder
code attempts to have different types of composite IDs fit the same mold, which makes the
source code very difficult to maintain without breaking something. IMO, composite IDs
could be very much simplified if taken one use case at a time.
----- Original Message -----
From: "Steve Ebersole" <steve(a)hibernate.org>
To: hibernate-dev(a)lists.jboss.org
Sent: Wednesday, June 22, 2011 3:16:36 PM
Subject: [hibernate-dev] metamodel thoughts
Wanted to get my thoughts on the current state of the metamodel down so
we could all discuss.
First to define some vocab for discussing. I say that the old code
(Configuration, HBMBinder/AnnotationBinder, mapping package) used a
"push" model. The binders interpreted the various user supplied values
and made decisions *pushing* the results of those decisions to the
mapping classes. The new code attempts a "pull" approach. The user
values are interpreted into BindingState and RelationalState objects
which get passed in to the Binding objects which *pull* the data from
the states.
At the most basic of descriptions, what is it we are trying to
accomplish here? Well we have some mapping information supplied by the
user in a number of forms (hbm, annotations, etc) and need to correctly
build/populate a binding model based on the values and interpretations
of those values.
In designing I always go back to the question of "how would I accomplish
this task by hand". Here, the first thing I see is that we have user
values in multiple formats. So the very first thing I would do,
ideally, is to some how normalize values from those different "sources".
I would then take those normalized values and then populate the
binding model.
So here is what I suggest:
1) What we currently call "state" objects would serve the role of this
normalization. We would have specific things to normalize hbm,
annotations, etc. It could even be just different implementations of
the same normalized interface which are constructed with whatever they
need to answer the contract queries.
2) These normalized value objects are then passed into THE binder which
uses the information there to build and populate the bindings. 2 things
to note here. First I said THE binder. The idea is that there is just
one for both annotations and hbm as the differences were removed during
normalization. Second this part is a push approach. Specifically that
means the bindings and models are mutable.
In my mind this sits between push and pull (or does each)
--
Steve Ebersole <steve(a)hibernate.org>
http://hibernate.org
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