On Mon 2015-02-23 9:15, Gunnar Morling wrote:
Thanks for grooming the backlog and preparing these releases!
I'm curious how the weekly release scheme is going to work out. In the last
two sprints we created none (although I thought we wanted to release HS?)
and one (HV, as planned) release. Planning for four releases now may be
over-stretching it a bit, esp. when splitting up powers as we do in the
first week. I would have planned for 4.1.2 and a 4.2 release.
Let's see how much we can crank this week.
You guys keep telling me doing a release does not take much time per se.
4.1.2 is easy I think. The challenge is 4.2.0.Alpha1, but let's decide
later this week and code first.
As you say, it's too many issues, we will not be able to do them
Personally, I like a realistic schedule more, IMO it gives you a better
sense of achievement if you actually managed to tackle what you had
planned. Now we'll more likely get the feeling that we failed to do half of
the things planned (as we know that's expected, still I find it
My problem was, when do I stop ? 1 issue, 7 issues, 42 issues ?
Let's code and see how far we are end of each week.
The 4.1.2/4.2 release split make sense. It may be a good idea to either
pull you, Emmanuel, or Sanne (which I wouldn't count as a newbie in terms
of OGM) over to 4.2 issues at some stage, depending on the progress we make
with the respective backlogs.
Yes that was my idea as well but the email was getting too long.