The building and loading of rules will take longer.
Also there will be no performance games for rule bases that do not have joins. there may
be a minor overhead for those, but it should be < 10% difference.
Mark
On 23 Jan 2014, at 16:05, pmander <paul.s.mander(a)gmail.com> wrote:
I should qualify this with the way that we are using drools. In
general
perhaps 6 is quicker that 5.5. It will be extremely difficult to create a
self contained test to demonstrate this as the tests are performed with tens
of millions of transactions against ten of thousands of rules.
I will however attempt to scale this down to something that can demonstrate
these findings. This wont happen straight away so pin this thread and
hopefully in a week or so I will be able to submit something.
--
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