Currently, in HEAD branch, it seems that each buddy collects its own state and then sends
it across the wire to his buddies in RPC call.
Should we change this approach so that upon receipt of buddy reconfiguration message each
buddy retrieves state from each of his buddies using regular state transfer rather than
using RPC?
The main reason why current approach is a problem I would suspect is that state transfer
is not done with in-place state transfer semantics, i.e FLUSH and byte|streaming transfer
defined in configuration file.
What do you think?
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