From what I remember, you could have a situation where:
- The server would never give a break on sending packets to the client. as the credits
would be coming back from the client.
- Because The client will then send credits back to the server, as the server is sending
packets to the client.
Maybe that would overuse the channel.
I believe this was an issue with the old pinger model. I'm not sure if it would still
be the case after your changes on the Pinger.
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