Also remember that the failover map on the client is never guaranteed to exactly mirror
the server side map.
This is why we built in "server hopping", where if the client got the wrong
server it wouuld just redirect to the correct server.
In the most degenerate case, even if you choos a random server it would still redirect to
the corrects server, so even if slightly inefficient would end up on the correct failover
server eventually.
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