Count me in, that's exactly what we want to achieve with the emergency service
application in the long term, we are miles away from that goals, but one of the next steps
is trying to automatically drive ambulances and add natural disasters to the situation.
I will look forward to the Mythic game project, probably to stole some ideas or to help
with something there.
Greetings
- CTO @
http://www.plugtree.com
- MyJourney @
http://salaboy.wordpress.com
- Co-Founder @
http://www.jbug.com.ar
- Mauricio "Salaboy" Salatino -
On 10/01/2011, at 20:11, Mark Proctor <mproctor(a)codehaus.org> wrote:
http://blog.athico.com/2011/01/mythic-game-project-addition-artificial.html
"In this project, we describe the design decisions and principles behind
the arti cial intelligence (AI) for a multiplayer online role playing
game, and our use of an expert system to implement it. We explain how we
organize AI rules into les, how those rules are assembled from a
database, how AI is assigned to entities, the di erent types of AI, the
di erent phases of AI, and how we manage facts used by AI. We also
review some of the history behind the Mythic project, where it is
headed, what an expert system is and why we chose to use one for our
project. The result of our project is a design that allows us to have
diverse AI behavior and exibility to reuse code to create new behaviors,
but may prove to be ineffcient if implemented on systems with many
players or many instances of AI running."
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